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1. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
very good. would like to point out all of the minmatar suits should have outstanding mobility to compensate for their low health.
- by Dusters Blog - at 2015.05.28 00:22:00
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2. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
anything that reduces equip spam (specifically drop uplinks) will only increase the quality of the game. that it helps framerate as well is just a cherry on top.
- by Dusters Blog - at 2014.11.19 19:09:00
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3. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
+1 to this. no points for destroying nuetral installations.
- by Dusters Blog - at 2014.02.19 12:45:00
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4. [Request] Infiltration: One - Squad Game Mode - in Feedback/Requests [original thread]
a great idea. we had a similar suggestion here where a single operative or squad must complete an objective without the benefit of extra clones on site. http://dustmercs.blogspot.com/2013/04/the-return-of-single-death-game-mode.html
- by Dusters Blog - at 2014.02.18 11:31:00
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5. [Request] New Game Mode: Acquisition - in Feedback/Requests [original thread]
Dust needs game modes, badly. this is a good one.
- by Dusters Blog - at 2014.02.18 11:22:00
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6. (RESQUEST) Squad member nametags to be displayed in over map. - in Feedback/Requests [original thread]
this is essential for the MCC cmdr to be able to do his job.
- by Dusters Blog - at 2014.02.17 05:59:00
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7. Quick solution for Uplink spam - in Feedback/Requests [original thread]
most agree the spam hurts the game. kagehoshi suggested spawning from cloaked RDVs long ago and many support this, it combats spawn camping. but even more important is the drop uplink. the mechanic allowing mercs to spawn in on a fixed area is too...
- by Dusters Blog - at 2014.02.13 11:10:00
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8. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Kevall Longstride wrote: Great news about the cloaking. Thanks for listening. I'm still concerned that there are too many spawn counts with the uplinks. They are an incredibly powerful mechanic and they need to make some limits to prevent spam...
- by Dusters Blog - at 2014.01.22 12:02:00
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9. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Nova Knife wrote: Some notes about cloak : (Take with a grain of salt, they may have changed or I may have just completely misunderstood.) Logi equipment bonus does not apply to their PG/CPU cost. Only scouts get the bonus to fit cloaks
...
- by Dusters Blog - at 2014.01.22 11:43:00
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10. Removing Mine detection from tanks. - in Feedback/Requests [original thread]
yes. make this a module and remove it as an 'included' feature. then make mines work & explode when tanks are within 5m of them.
- by Dusters Blog - at 2014.01.14 16:54:00
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11. [request] Player initiated corp contracts to increase content - in Feedback/Requests [original thread]
recently played GTA and really like their new mission creator, really adds content to the game. While that wouldnt fly here as most players would probably suck at map creation if we get the tools to initiate contracts it could really be good. hop...
- by Dusters Blog - at 2014.01.14 13:40:00
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12. Email Newsletters in 2014 - in Feedback/Requests [original thread]
we're suckers for the lore as well. how about a short, episodic continuing story in every news letter? we have writers that love that kind of thing if you guys dont have anyone official anymore like u did for the stranded series [which was great b...
- by Dusters Blog - at 2014.01.13 11:49:00
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13. Equip Grenades, use L2 to Paint targets - in Feedback/Requests [original thread]
Arc-08 wrote: Grimmiers wrote: I'd like to mention that painting targets and setting defense/capture orders is already available if you hold r2 and push r3 for an alternate wheel. I also had the same exact thoughts as you because I noticed p...
- by Dusters Blog - at 2013.10.24 11:36:00
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14. Equip Grenades, use L2 to Paint targets - in Feedback/Requests [original thread]
one of the main problems with grenades is that a merc can go from firing a two handed weapon to throwing a grenade in an instant. this cant happen in a tactical shooter as it cheapens gameplay. better design should require us to shoulder our weapo...
- by Dusters Blog - at 2013.10.23 10:28:00
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15. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
how about giving them a true cooldown? 15 sec for proto, 30 for adv and 45 for std.
- by Dusters Blog - at 2013.10.22 23:14:00
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16. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
it should be a surprise to no one how well subtle differences to gear works in gta online. it promotes competition when veteran players cant survive a hail of bullets that would kill a new player. it also lets skill be the determining factor in vi...
- by Dusters Blog - at 2013.10.07 11:51:00
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17. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
we've supported this for some time and detail it in our first piece regarding where Dust went wrong http://t.co/dAKSWdBVIM .At the heart of the problem is the shooter fan raging when he empties his clip into an enemy who simply turns around and ...
- by Dusters Blog - at 2013.08.19 14:34:00
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18. Reward Player Aim [lower splash damage] - in Feedback/Requests [original thread]
One of Dusts worst aspects is how the game translates splash damage. While splash is a constant in FPS, rewarding 'aim by proximity' is a bad idea in a hardcore tactical shooter. While grenades and orbital strikes should have splash damage that is...
- by Dusters Blog - at 2013.07.05 13:46:00
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19. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
we addressed how large, medium and small sized warfare can be supported here http://dustmercs.blogspot.com/2013/05/resource-based-warfare.html
- by Dusters Blog - at 2013.06.07 16:20:00
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20. New Blog: What Dust needs for a functional tutorial - in Feedback/Requests [original thread]
'This CPM post on the Dust forums http://tinyurl.com/khm6t9p is evidence that CCP may be finally focusing on a detailed and deep New Player Experience that matches that of the Dust 514 experience. We've gone on the record countless times [like h...
- by Dusters Blog - at 2013.06.07 14:17:00
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